If you’re interested or feel called to engage the field of Gaming and Game Development, this course may be for you!
Please note, that this Course is intended to be completed through our Game Development Foundations Seminar. We highly recommend participating in the Seminar itself, as you’ll get so much more out of the course.
In the Seminar, each of the 5 weeks we will tackle a different topic. Some weeks will be more theoretical, as we talk through some of the biblical basis for creativity, fun, and things like AI. Other weeks will be a bit more practical, exploring the tools and design options available to us.
Each week there will also be a few chapters to read from a book, a video-game to play and analyze, and an end-of-week recap to debrief, process, and have a Q&A time with an invited guest.
Purchasing this Course outside the seminar will give you access to the lessons only, is not accredited with the University of the Nations, and feedback and weekly sessions are not available.Â
Welcome to the Game Development Foundations seminar!
Course Overview
Is life all about productivity, or is there more?
Let's discuss Bartle's Taxonomy, and what attracts different players.
Does Bartle's Taxonomy fit you?
Let's explore the concept of "Flow", and "Pleasure".
How do the concepts of Pleasure and Flow fit with the Bible?
What happens when we give?
If all you manage to make is fun, is it worth it?
What does it mean for a game to be "good"?
Every game needs a strong core mechanic.
The player needs to have interesting choices to make.
All the pieces should be consistent and support each other.
What "juice" is, and how to add it.
Who are you making your game for?
Why does love matter in game development?
How can you love the players of your games?
How can stories be redemptive?
What is an Unreached People Group?
How can you love the rest of your team?
What are you basing your project around?
What's even going on under the hood?
How can we ethically engage with AI?
If AI is so powerful, does human creativity still have a place?
Let's learn about some of the AI tools available.
How can you use AI in the context of Game Dev?
As AI keeps developing, how can we keep a Biblical perspective?
Let's talk about some of the main tools commonly used in Game Dev.
Tips, tricks, and advice for actually managing a game project.
Where/how can you launch your game?
How can you get your game to the right audience?